![]() The game lacks the ability to aim diagonally while standing still, or a good jumping control, but these inconveniences are minor. Super C plays a lot like its predecessor, with plenty of weapons that can be collected, with the same aiming and jumping controls. The only commandos left are Lance and Scorpian, so its off to duty! right on the military bases on the planet. Instead of landing on a crappy little remote island, he's decided to mount a full fledged attack. Remember Red Falcon? You though your destroyed his heart at the end of Contra, but he's back, and tougher than ever. You are given only three lives per player, and a handful of continues before you must start the game from scratch. To those unfamiliar with the original, the Contra series is basically Rambo incarnated: there's plenty of two player side-scrolling action, and lots shoot-everything-in-sight opportunities. Just be prepared to be extremely angry after a few minutes.The second and unfortunately last in Konami's widely acclaimed Contra series that were translated to the PC, Super C retains the addictive gameplay of the original while introducing more challenges and new surprises. But if you love Contra, as well as other unrelated video games, this is your haven for gaming. It's funny how they're typically no more than one colour. But you'll spend more time dodging all the projectiles, unusual gross droplets that turn into enemies (à la the final battle) and ridiculous enemy soldiers that decide to run straight into the battlefield with a devil-may-care attitude and a death wish. The bosses are quite a handful, as well, but that goes without saying. As well, the vertical level where you ascend a waterfall will result in cheap deaths, too: you're shot at as soon as an enemy appears above you on screen, leaving you little time to dodge. The classic "30 Lives" trick won't save you, although the newly-embedded "50 Lives" trick may help. That's absolutely insane and only suitable for the most hardcore (or downright unbalanced) gamers out there even Contra fans could denounce the difficulty of this. Enemies are swarming from both directions with no stopping and you have to leap from platform to platform while dodging these alien beasts, all the while keeping an eye for flamethrowers that only fire when you get close. The first stage is tough enough with constant swarms of enemies, but the second stage will simply blow you out of the water. One of my biggest qualms is with the difficulty: it's even MORE unforgiving than the original, which is quite telling, considering that the Contra series is already well-known for being impressively hard. There was also a rapid-fire power-up (with an 'R', obviously), but instead of giving you any weapon upgrades, you gain an extra life. The Laser and Fire Guns also make their return, along with a 'B' for Barrier, making you invincible for a seemingly useless amount of time. The Spread Gun, formerly the greatest weapon known to Contra-loving mankind (excluding the great Homing Gun from Operation C on Game Boy), is now weak and uninteresting. Those floaty balloons which contain power-ups float by often, but they take more than one hit to open up, adding to the frustration factor. It's poor, though, and hardly qualifies as enjoyable fare.īut that's not all that's been tinkered with: they mucked up the power-ups, they did! You automatically get to use the machine gun, so at least the dinky little pea shooter you normally possess is gone. The only new part of this game is the music, which appears to be originally composed. ![]() This could very well be considered a video game remix of sorts, and, surprisingly, the elements actually work well together. Additional aspects of Super Contra 7 come courtesy of Shatterhand (NES) and the original Contra. Even the boss fight is ripped from that game. The second stage is copied liberally from Shadow of the Beast, which is a feat in itself considering that game never received an NES port. The first stage is actually set in Metro City, courtesy of Mighty Final Fight, a NES chibi-adaptation of the mainstream Final Fight series by Capcom. Super Contra 7 is, essentially, a mash-up of several different games in one but maintaining the general gameplay of Contra (or, more accurately, Super C).Īlthough the main characters (Mad Dog and Scorpion) and most enemies remain intact, everything else is a hodge-podge of heteromorphic activity. It was also re-released three years later (presumably NOT as a Greatest Hits title) as Super Contra 8, but only differing in its title screen. Ltd., a company you'll probably never hear of again. wrong! Enter Super Contra 7, an unlicensed pirate game that aims to take the Contra legacy from the NES to the next level! Alright, it's not quite as spectacular as I have described, but at the very least, it's a moderately impressive feat. If you think you've played every Contra game, you'd be.
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